
Tell Your Climate Story
Shenzhen, China
2024, Junior, Interactive & Multimedia
Project Description: This is a daily environmental version of the Monopoly game, each grid corresponds to the behavior that may increase carbon emissions in daily life, surprise cards and fate cards also have some corresponding natural disasters or environmental protection measures, players each action is likely to increase or reduce the carbon emissions in their hands (represented as chips).
Reflection
I hope that through a simple and intuitive form, people can clearly realize what they have done in their daily life will affect the atmosphere and lead to global warming. The source of my work is that I personally like to play the game Monopoly. I want to combine my hobbies with this theme. I have always paid attention to some sustainable environmental protection trifles in my daily life, but my personal influence is limited, and I hope you can receive this information in a more interesting form. Monopoly is a good carrier. It makes it more interesting to promote environmental protection, so that more people can play my game while paying more attention to the protection of environmental climate. I hope that players can understand through my game that every little thing in their daily life will have carbon emissions to pollute the environment and then make changes, such as saving electricity and water and using new energy vehicles to reduce carbon emissions to protect the environment.